Maximum Aocalypse review!!!... A classic fave of mine
This game is so greta, they even released some new expansions AFTER i wrote this, so theres like Horror themes and vampires and dinosaur apocalypses now!!!
I’ve always had a
soft spot for this game. Its not “particularly new”, but the reason I’m writing
this review is that this game will be getting its first BIG expansion, Gothic
Horrors, that will almost double the content and add all kinds of new goodness
to the core game. The game at hand here is Maximum Apocalypse from Rock Manor
games. Of course, usual me, fell in love with this game on first playthrough.
Laughs) Loved this game so much that it inspired me to make a custom playing
mat for it, that you see in the pic. You cant get that mat anywhere besides me.
(laughs) The game is just so damned great it needed a mat to actually give the
tiled board structure and uniformity and help immerse you in this awesomely
twisted game world.
There are some
really cool and clever play mechanics here like hand management, solo co-op and
multiplayer co-op, dice chucking and heavy on resource management to keep your
group alive to reach the end of each adventure. The premise is very cool, in
the near future, you have your choice of a few apocalypse scenarios to choose
from, like the zombie apocalypse, alien invasion, mutants, even a Kaiju
apocalypse. The new expansion will introduce Cthulhu mythos and more
conventional horror. A dinosaur apocalypse and a host of new playable
characters are offered here too. I am so excited for this new content because I
saw the potential in this game. It’s not an easy game and that may be a turnoff
for some players. I loved the difficulty, but a few friends found it a turnoff
and didn’t give the game its true due.
I love this game,
of course. (laughs) Like I stated previously, it has a nice mix of hand
management, resource management, dice chucking, world building with tiles. All
giving this game infinite replayability and maximum fun in my maximum
apocalypse. (laughs) Again, I will start to add a negative here and there, not
just pure love fests which I’m sure you
guys all expect my reviews to be at this point. The hunger tracker in this game
is brutal. To some players it was almost game breaking brutal. I didn’t see it
as a design flaw, just as a really tough challenge curve that you weren’t
expecting. Each apocalypse you build your decks, pick a mission, and create
your tile pool. Most missions are survival with an objective, like find fuel
for you van and food and find a way to the next clearing once your van is
fueled up. Its just fun straightforward missions like this with some real
zingers in there like rescue missions and just blind exploring. I found the
game experience engrossing, immersive and flat out captivating. Even with the
almost impossible hunger tracker which will probably kill you 98% of the time.
This isn’t really
a gateway game, but its gentle on newcomers and not overly complex to learn.
It’s the difficulty again that may be offputting to some newcomers. I found the
difficulty deep and engaging, and with a few good card draws and rolls you can
do just as well as when you’re getting you’re asses chewed off by zombies or
mutants…. (laughs) This game is worth tracking down now if you can find a copy,
and the new kickstarter offered a reprint of the original core game too. This
game is a staple in my collection now and sees play often, especially with my
custom mat. If any of you get this game and want the file, I can make
arrangements to get it to you. I used inkedgaming to get it custom printed, and
that company should be the subject of a review by me, because they never cease
to amaze me with the quality of their work, enhancing all the games you get
mats made for.
So in closing,
this is an instant classic to me, simply love it, and cant wait for the Gothic
Horrors and dino expansion content. This will be a treasured addition to your
collection. Something a little different than what you’re used to and maybe a
little to a lot more difficult to what you’ve become accustomed to. Never bad
things. New challenges and new difficulties just push the hobby further and
further and advances the evolution of this hobby we all love.
Always sincerely loving,
Andrew Baumgartner

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